Lösningsförslag till uppgift 8.24¶
Filer i detta program
- En musikfil från https://freepd.com
- laser.ogg inladdad som en SoundEffect
- parrot.png
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using System;
namespace Uppgift_8._23
{
/// <summary>
/// This is the main type for your game.
/// </summary>
public class Game1 : Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
Random slump = new Random();
Texture2D parrotBild;
Rectangle[] parrotRects = new Rectangle[1000];
int antalParrots = 0;
Song bongos;
SoundEffect laser;
MouseState mus = Mouse.GetState();
MouseState gammalMus = Mouse.GetState();
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
}
/// <summary>
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
protected override void Initialize()
{
IsMouseVisible = true;
base.Initialize();
}
/// <summary>
/// LoadContent will be called once per game and is the place to load
/// all of your content.
/// </summary>
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
bongos = Content.Load<Song>("bongos");
laser = Content.Load<SoundEffect>("laser");
MediaPlayer.Play(bongos);
parrotBild = Content.Load<Texture2D>("parrot");
}
/// <summary>
/// UnloadContent will be called once per game and is the place to unload
/// game-specific content.
/// </summary>
protected override void UnloadContent()
{
// TODO: Unload any non ContentManager content here
}
/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Update(GameTime gameTime)
{
gammalMus = mus;
mus = Mouse.GetState();
if (mus.LeftButton == ButtonState.Pressed && gammalMus.LeftButton == ButtonState.Released)
{
Rectangle nyRect = new Rectangle(slump.Next(0, 799), slump.Next(0, 479), 0, 0);
nyRect.Width = slump.Next(1, 800 - nyRect.X);
nyRect.Height = slump.Next(1, 480 - nyRect.Y);
parrotRects[antalParrots] = nyRect;
antalParrots++;
laser.Play();
}
base.Update(gameTime);
}
/// <summary>
/// This is called when the game should draw itself.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
spriteBatch.Begin();
for (int i = 0; i < antalParrots; i++)
{
spriteBatch.Draw(parrotBild, parrotRects[i], Color.White);
}
spriteBatch.End();
base.Draw(gameTime);
}
}
}