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Lösningsförslag till uppgift 8.24

Filer i detta program

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using System;

namespace Uppgift_8._23
{
    /// <summary>
    /// This is the main type for your game.
    /// </summary>
    public class Game1 : Game
    {
        GraphicsDeviceManager graphics;
        SpriteBatch spriteBatch;

        Random slump = new Random();

        Texture2D parrotBild;
        Rectangle[] parrotRects = new Rectangle[1000];
        int antalParrots = 0;

        Song bongos;
        SoundEffect laser;

        MouseState mus = Mouse.GetState();
        MouseState gammalMus = Mouse.GetState();

        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";
        }

        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            IsMouseVisible = true;
            base.Initialize();
        }

        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            bongos = Content.Load<Song>("bongos");
            laser = Content.Load<SoundEffect>("laser");
            MediaPlayer.Play(bongos);

            parrotBild = Content.Load<Texture2D>("parrot");
        }

        /// <summary>
        /// UnloadContent will be called once per game and is the place to unload
        /// game-specific content.
        /// </summary>
        protected override void UnloadContent()
        {
            // TODO: Unload any non ContentManager content here
        }

        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            gammalMus = mus;
            mus = Mouse.GetState();

            if (mus.LeftButton == ButtonState.Pressed && gammalMus.LeftButton == ButtonState.Released)
            {
                Rectangle nyRect = new Rectangle(slump.Next(0, 799), slump.Next(0, 479), 0, 0);
                nyRect.Width = slump.Next(1, 800 - nyRect.X);
                nyRect.Height = slump.Next(1, 480 - nyRect.Y);
                parrotRects[antalParrots] = nyRect;
                antalParrots++;

                laser.Play();
            }

            base.Update(gameTime);
        }

        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            spriteBatch.Begin();
            for (int i = 0; i < antalParrots; i++)
            {
                spriteBatch.Draw(parrotBild, parrotRects[i], Color.White);
            }
            spriteBatch.End();

            base.Draw(gameTime);
        }
    }
}